Settings Menu

Unreal Engine marketplace product.

Settings Menu (Main Menu) is AAA grade product. Rich with all modern functions and fully customizable, ready for your project.

Below is a list of core and additional functionality:

Professional fully featured Settings Menu, easy to customize, extend and skin
Blueprint only solution
Over 50 functional settings including advanced ones like real time Post Processing settings, total of 70 settings ready to use and customize if needed
Modern Settings Menu navigation for mouse, keyboard and game controllers
Uses new versatile UE Enhanced Input system with Input Mapping Contexts and Input Actions
Uses native UE UMG navigation system
All settings are Persistent, settings not supported in UE game settings are kept persistent within save slot
Settings Initialization: Load, Validate and Apply on application start
Reset to Defaults system for all settings
Item Change need Apply system with indicator for all settings
Tooltip system
Dynamic Controller Detection system, detects and change in real time binded ie. graphics to correct one when current controller is changed from one to another: Mouse + Keyboard and Gamepads
Automatic Icon Key Binding using Dynamic Controller System, Settings Menu icons change automatically for current Controller in use
Graphic and hardware quality Auto Detect
Graphic and hardware quality Presets
Persistent Input Mapping Contexts Key Bindings
Global Input Mapping Context Key Bindings system, key binding mapping set as global will be unique over all other key bindings from different Input Mapping Contexts too
Double or Single key binding for one Input Action system
Key bindings Locking system, need to unlock it before assigning new key binding for locked key bindings
Icon Key Mapping system, automatically maps key icons on input key selectors
Key bindings automatically detects Hold Trigger in Input Actions and display Hold Icon over key icon
Asynchronous map loading initial system (Master_P map) with simple Welcome map and Main Menu map to speed up Your project starting setup
Widget inheritance and reuse of custom asset brushes to easy skinning process
Includes over 300 Blueprints and Assets
Includes Mouse, Keyboard and Gamepads icon sets to help prototype Your project faster
Includes few Music, SFX, Voice sounds with multiple quality levels settings to test Settings Audio (Music is from free FantasyOrchestral marketplace product, SFX is from free Interface_And_Item_Sounds marketplace product)

Below is a development Roadmap: